The name Eg Hÿhäh Vÿ is derived from the Dwarven language, as Eg Hÿhäh Vÿ was founded by Dale Cetrÿnequg, who was culturaly Dwarvern.
Climate
Eg Hÿhäh Vÿ has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 21°C (69°F). Eg Hÿhäh Vÿ receives an average of 268 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Hÿhäh Vÿ covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2008 m (6587 ft) above sea level.
Overview
Eg Hÿhäh Vÿ was founded durring the late 13th century in spring of the year 1189, by Dale Cetrÿnequg. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Dale Cetrÿnequg.
Eg Hÿhäh Vÿ was built using the conventions of Dwarvern durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Eg Hÿhäh Vÿ is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Eg Hÿhäh Vÿ is buildings are grouped arround an odd layout of broad worn bedrock streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The town's cost-cutting-focused defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.
Looking around Eg Hÿhäh Vÿ you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...
Civic Infrastructure
Eg Hÿhäh Vÿ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Hÿhäh Vÿ.
Eg Hÿhäh Vÿ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Eg Hÿhäh Vÿ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Eg Hÿhäh Vÿ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Hÿhäh Vÿ's public wards, blessings, and other arcane systems.
Eg Hÿhäh Vÿ possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Eg Hÿhäh Vÿ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Eg Hÿhäh Vÿ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
The law within Eg Hÿhäh Vÿ is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.
Eg Hÿhäh Vÿ's bank was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
In Eg Hÿhäh Vÿ all of the cats speak in a dead language.
The Mud Elemental, Medium near Eg Hÿhäh Vÿ are known to be a mutant strain of the creature.
Eg Hÿhäh Vÿ's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Conjuration energies of tier 1 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 2
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4591 m2
Cattle and Similar Creatures: 282
Poultry: 3393
Swine: 226
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 113
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 3
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 8
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
343 of Eg Hÿhäh Vÿ's population work within a Foundational Occupation.
24 work in Agriculture
77 work as Craftsmen
25 work as Merchants
59 work as Service Workers
33 work as General Laborers
12 work as Skilled Laborers
49 work as Civil Servants
31 work in Cottage Industries
15 work as Artists
18 work in Produce Industries
721 of Eg Hÿhäh Vÿ's population do not work in a formal occupation, but do contribute to the local economy. 67 (6%) are noncontributers.
Points of Interest
Eg Hÿhäh Vÿ makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Eg Hÿhäh Vÿ was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Eg Hÿhäh Vÿ lost 119 people, 155 livestock, and 56 buildings. The conflict ended after roughly 134, when members of Eg Hÿhäh Vÿ's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by the enemy setting up an ambush. The conflict ended with an assault and siege on the prison, which ended in defeat for Eg Hÿhäh Vÿ's forces. The war is remembered in legend by Eg Hÿhäh Vÿ's bards, historians, and legend keepers.